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Murder on the Orient Express in real life: The Escape Train, a 13-hour escape room game on a moving train
Organized by the Finnish Railways (VR) and inspired by the 20th Century Fox film Murder on the Orient
Express, the Escape Train took off on its journey across Finland on the evening of the December 13th.
Arguably the longest-running escape room in history, the game lasted for a solid 13 hours and had
several unexpected twists in store for the players. Read on to discover the events of the journey.

The game began much like the film that inspired it, when a group of unusual characters boarded the
train with the players, who soon got a task to solve the murder of a passenger. Whilst interrogating
each passenger, the players solved a series of clever puzzles that included curious gadgets, such as
humidity triggered locks.

However, as soon as the murder mystery began to unravel, the presumably murdered man re-emerged,
perfectly alive. The first phase of the game turned out a red herring, that was merely meant to distract
the players and test their skills.

The two teams then proceeded to a more challenging stage, where twelve sleeping compartment
cabins had been transformed into two identical escape games. Here, the teams competed against time,
working their way through six escape rooms as fast as possible. The peculiar turnout of this phase was
that both teams managed to solve their escape cabin complexes within the exact same time.

More unexpected twists were seen in the small hours, when the players were woken to solve the last
tasks together with a member of the opposing team. This phase, aptly titled the Night Games and built
by Recover Laboratory, consisted of interactive encounters, as the players entered a train carriage
that had been transformed into a different dimension by way of live music, performing arts and

The last revelation came at the very end of the game, when the players discovered that one member
from each team had been an undercover actor, and was actually an escape room professional from
InsideOut Games. The role of these undercover players was to support the judges by observing the
teams from within and evaluating their internal performance.

Points were awarded throughout the game for rapidity and solved puzzles. When the scores were
announced in the morning, the game ended in a draw, with both teams earning 29 from a total of 38